Team Building Construction System
Stimulating - Involving - Memorable - Fun
A team-based, fast-pace construction game highly recommended for any organization seeking an innovative, creative, challenging, yet cost-effective way to promote positive team building and cooperation skills for all age and ability levels
  • Nener the same game - not boring;
  • Play with 2 to 5 teams;
  • Can be play by kids 6+ up to adult
  • Increasing levels of difficulty;
  • Play 2 dimensional or 3 dimensional games;
  • Mini-scale components to create beta models or prototypes;
  • CAD-CAM program to create computer generated designs for construction;
  • Can be set up virtually anywhere - use indoors or out - portable;
  • Can be used by team members with physical disabilities;
  • Several pre-packed kits to chose from or order parts a-la-carte
  • Challenging, yet lots of fun


Each team has a fixed time frame in which to build an exact large scale structure duplicate of a mini-scale model (or computer model)



1. Display Room
- any size “secure”space where Mini model can be placed for “private” viewing
- if using the computer model design option, need 1 computer per team

2. Inventory Center
- controlled issuance of large scale components to team members
- need sufficient space to hold inventory for each kit (see kit parts list)

3. Team Assembly Room
- team headquarters and assembly area
- any size space to assemble the large scale components
- most full scale designs average no more than 4' x 4' x 4'

These spaces do not have to be individual rooms - but they need space adequate for the tasks

Personnel: (Adjust as needed or available)
1 supervisor/timekeeper/judge
1 inventory manager

- each team” should have 3-4 players
- one player is designated as the “team leader” - to develop his/her leadership skills
- the more players you have the longer it takes to cycle through the process

1. One complete kit (MFQ, Starter, Basic, Junior, or Universal) per team. (See Kits)
2. One main Countdown Timer/Stopwatch
3. One stopwatch for each team (for 1 minute timing) - can also use the main timer
4. Option: One computer for each team (only if using 3-D program)

1. Select a “total” time frame based on the complexity of the model and the space layout
- recommend time frame ranges from ½ hour to 3 hours
- the more complex the model, the longer the time frame
- the more spread out the activity area, the longer the time frame.

2. Create one mini-model for each team (should be identical)
- do not show to the teams in advance!!!
- each structure has to be exactly the same for each team (but you can vary the tube colors)
- place each mini model in a separate room or secure space (or computer)

Option: Create the model on the 3-D computer program (Download Program)

3. Start the countdown clock
4. Each team sends only one player at a time - in specific order (like a relay race)

Time Frame:
- each player has a time limit to complete the tasks
- for example 30 seconds of “mini-model” viewing time
- time limit does not including the inventory or assembly time
- you can change time rules as necessary to suit particular situation

First player:
- goes to the team’s Mini-model secure area
- player views the Mini model and tries to memorize as much as possible
- player identifies one specific tube, connector or accessory on the Mini-model + its color
- player goes to the inventory area and requests a “large” tube to match the Mini part he/she has identified (type of part and color)
- player returns with part to team assembly area
- starts to assemble the structure with the part they brought

Second player:
- starts only when the first player has returned with the large-scale part
- repeats the steps of first player
- add the second part to the structure “exactly” the way it is in the mini-model
Tip: best to select a part which connects directly to the part brought by previous player

Third player:
- repeats the steps of first two players
- add the third part to the structure “exactly” the way it is in the mini-model or computer model

Note: Team Leader can specify “next” connecting piece team member should view and get.

Now it starts to get into “decision” making time.

Consecutive players have to:
- select a specific part (+ exact matching color)
- then remember exactly where it fits on the mini/computer model
- then request the corresponding large scale part from inventory supply
- then bring part to the assembly area to be added it to the structure.
* Player has time limit to do this

If a player brings a wrong part from the inventory stockroom, the team has to use up one player turn to return to the stockroom and exchange the part.

There are a total of 100 points awarded to the project (you can also use 1000 or whatever)
- penalty points - are subtracted from the total

Example Penalties (Make your own rules)
- deduct 1 point for taking exceeding time limit for a player turn
- deduct 1 point at the end of the game for each missing part
- deduct 1 point at the end of the game for each wrong color
- deduct 1 point at the end of the game for each minute “over” the official time limit

Note: Players cannot use any writing materials to copy information - automatic disqualification

Game Time Limits:
1. Game Limit - set a specific a total game time frame which is suitable to the complexity of the design and the age/skill level of the players

2. Player Limit - each player has a specific amount of time to;
- view mini-model, and/or:
- get part from inventory, and/or
- attach the part to the large scale model

Other Team Building Activities:

With our product, you can create many “custom” team-building projects for different ages, capabilities and training objectives: